Guide to exporting GLTF from 3D software

Guide to exporting GLTF from 3D software

Most software require additional steps get set up glTF exports (except Blender ❤️) This guide will cover setting up the glTF exporters using open source libraries for 4 of the most popular 3D modelling softwares.

Export from Autodesk 3dsMax / Maya

  • Steps

    1. Download and install the BabylonJS GLTF Exporter for 3DSMax/Maya (more info in the plugin here)

    2. Once installed, the next time you will start 3ds Max, the plugin will be automatically launched, and a new tab should appear.


    3. When your scene is ready to be exported, select the objects you wish to export. Select none if you want to export the entire scene.

    4. Click on the Babylon Tab on the top menu, and select Babylon File Exporter to display the export window:


    5. Set the output format to gltf

    6. Choose your model path - texture path typically updates as soon as this is set.

    7. Select the checkboxes depending on your model. More info on each function can be found in Babylon's official docs

    ⚠️ Enable "Export only selected" if you selected objects in Step 3

    💡 Keep Draco Compression disabled.

    Finally when ready, press Export. After Exporting, your glTF should ready for import into Imersian.

Export from Blender

  • Steps:

    Blender Natively supports glTF exports.

    1. When your scene is ready to be exported, select the objects you wish to export. Select none if you want to export the entire scene.

    2. Navigate to File < Export < glTF 2.0

    3. In the Export window, navigate to Format on the right and select glTF Separate.


  • ⚠️ If you selected objects in step 1, on the Right menu under Include, ensure Limit To: Selected Objects is enabled

    📢 This will save your scene as 3 separate files (glTF, BIN, and texture files). Ensure to upload all 3 when uploading to Imersian

    Finally when ready, press Export. After Exporting, your glTF should ready for import into Imersian.